Hanamachi 0 Posted May 3, 2020 Hey hey, mein Spiel startet leider nicht mehr. Hier der Fehlerbericht. LG (Neumitglied) Hanamachi ---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 03.05.20 13:18 Description: Generating mipmaps for frame java.lang.RuntimeException: Invalid image size: NativeImage[RGBA 16x16@621231808N], sprite: TextureAtlasSprite{name='minecraft:missingno', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} at ddm.b(TextureAtlasSprite.java:157) at ddm.a(TextureAtlasSprite.java:645) at ddl.b(TextureMap.java:283) at ddl.a(TextureMap.java:121) at dfc.a(ModelBakery.java:473) at dfd.a(SourceFile:24) at vh.a(SourceFile:118) at cft.am(SourceFile:507) at cft.a(SourceFile:380) at net.minecraft.client.main.Main.main(SourceFile:144) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:159) at net.minecraft.launchwrapper.Launch.main(Launch.java:30) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at ddm.b(TextureAtlasSprite.java:157) -- Frame being iterated -- Details: Frame sizes: 16x16 Stacktrace: at ddm.a(TextureAtlasSprite.java:645) at ddl.b(TextureMap.java:283) at ddl.a(TextureMap.java:121) at dfc.a(ModelBakery.java:473) at dfd.a(SourceFile:24) at vh.a(SourceFile:118) at cft.am(SourceFile:507) -- Initialization -- Details: Stacktrace: at cft.a(SourceFile:380) at net.minecraft.client.main.Main.main(SourceFile:144) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:159) at net.minecraft.launchwrapper.Launch.main(Launch.java:30) -- System Details -- Details: Minecraft Version: 1.13.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 605944864 bytes (577 MB) / 1140850688 bytes (1088 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.13.2-OptiFine_HD_U_F5 LWJGL: 3.1.6 build 14 OpenGL: GeForce GTX 760/PCIe/SSE2 GL version 4.6.0 NVIDIA 432.00, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Resource Packs: file/Lyria_Sounds.zip, vanilla, file/LyriaRPGcit109.zip, file/LyriaRPG123(1).zip Current Language: English (US) Profiler Position: N/A (disabled) CPU: 8x Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz OptiFine Version: OptiFine_1.13.2_HD_U_F5 OptiFine Build: 20191204-141645 Render Distance Chunks: 13 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.0 NVIDIA 432.00 OpenGlRenderer: GeForce GTX 760/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 8y 0 Share this post Link to post Share on other sites
Verbannter 1,464 Posted May 3, 2020 Du nutzt nicht die richtige Version von Optifine. Die F# Versionen für die 1.13.2 sorgen für Abstürze. Die E# Versionen laufen problemlos. Nebenbei brauchst du nur das LyriaRPG 123 und das Soundpack,, da die Sachen aus dem cit-Pack schon in Gesamtpaket mit drinnen sind. 1 Share this post Link to post Share on other sites
Muchtie 5 Posted May 3, 2020 vor einer Stunde schrieb Verbannter: Du nutzt nicht die richtige Version von Optifine. Die F# Versionen für die 1.13.2 sorgen für Abstürze. Die E# Versionen laufen problemlos. Nebenbei brauchst du nur das LyriaRPG 123 und das Soundpack,, da die Sachen aus dem cit-Pack schon in Gesamtpaket mit drinnen sind. Kann ich nur zustimmen, am besten Läuft bei mir OptiFine 1.13.2 HD U E7 mit LyriaRPG 123 0 Share this post Link to post Share on other sites